Baldurs Gate 3 Update V4.1.1.3630146-rune Jun 2026

: It addressed a specific blocker that prevented players from entering the Shadowfell if they saved while the transition prompt was active.

Resolved a glitch where enemies would get stuck in a "thinking" loop during turn-based combat, forcing players to reload. 3. UI and Audio

: Resolved a bug that kicked secondary players out of a session if the host player engaged in a complex conversational choice with an NPC. 3. Graphics Engine and RAM Memory Leaks Baldurs Gate 3 Update v4.1.1.3630146-RUNE

Corrected camera angles and character positioning in dozens of cutscenes to prevent clipping and "floating" models.

: Execute the RUNE update executable, pointing it precisely to the root directory where bg3.exe resides. : It addressed a specific blocker that prevented

We're grateful for your continued support and enthusiasm for Baldur's Gate 3. This update is a step towards an even better gaming experience, and we're excited to hear your thoughts.

Hotfix #2 targeted roughly that plagued players during the initial launch acts. UI and Audio : Resolved a bug that

The primary objective of Hotfix #2 was targeting infrastructure stability to accommodate the game's massive influx of concurrent players. It resolved specific triggers that forced the game to crash back to desktop or leave players stuck in infinite dialogue loops.

Fixed multiple crashes, including those related to the UI and specific combat sequences.

After an overwhelmingly successful launch, Larian Studios was quick to address player feedback. Hotfix #2 was a crucial, early-stability patch. As Larian's community manager noted, "We've got a new hotfix for you this week, addressing almost 300 crashes, blockers, and bugs". This update followed just days after Hotfix #1 and prioritized fixing the most critical issues.