As of 2026, the xukmi project is transitioning into a new phase. With the rise of AI upscaling and neural rendering, the creator (presumed to be a lone developer or small collective) is experimenting with that do not require RTX hardware.

As of late 2024 into 2025, Xukmi has hinted at developing shaders for Unreal Engine 5 titles. The modding community is particularly excited about a potential port for Assetto Corsa Competizione and Le Mans Ultimate .

If is your own project, feel free to use or adapt this content. If you need help with actual shader code ( .vsh , .fsh , composite, or pipeline setup), let me know and I can provide GLSL examples or troubleshooting steps.

At their foundation, xukmi shaders are an advanced recreation of the game's vanilla shaders. Their primary goal is to introduce new features and fixes while preserving the original game's visual identity, allowing for a seamless upgrade in quality.

#コイカツ Xukmi Shaders & Haruka PPE - mashu037のイラスト

| Setting | Low End (GTX 1060) | Mid Range (RTX 3060) | High End (RTX 4090) | | :--- | :--- | :--- | :--- | | | ON (Low Quality) | ON (Medium) | ON (Ultra) | | Ambient Occlusion | OFF | ON (Half-res) | ON (Full-res, 16 samples) | | Glare/Lens | Static Only | Dynamic (Medium) | Dynamic (High + Anamorphic) | | Motion Blur | OFF | Per-object (Low) | Per-pixel (High) | | Expected FPS Hit | -3 to 5 FPS | -8 to 12 FPS | -15 to 25 FPS |

Compatible with tools like the Material Editor Batch Settings (MEBS) , allowing users to quickly swap base game shaders for xukmi's versions across multiple character accessories or outfits.

These shaders are typically deployed via , an open-source post-processing injector that works with thousands of DirectX 9/10/11/12, OpenGL, and Vulkan games.

One of the most lauded features of these shaders is the integration of , available in specialized shaders like SkinPlusTess , MainOpaquePlusTess , and MainAlphaPlusTess . Tessellation dynamically increases polygon count on a model, providing the geometric resolution required for displacement effects to work without major performance hits. This allows creators to achieve complex surface deformations.

xukmi/KKShadersPlus: Recreated Koikatsu shaders ... - GitHub

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