SysInfo is an application for Motorola 680x0 based Classic Amiga and is used for getting information about the system like OS and library versions, hardware revisions and stuff.
Exactly 19 years after version 3.24 of SysInfo it's time for an update! The original author Nic Wilson has kindly given me permission to continue the maintenance of this old classic.
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If you want information when new versions of SysInfo is available, please subscribe here.
Download latest Beta or Release Candidate here, please report bugs and feature requests:
The benchmark results provided by SysInfo is currently not verified on M68060 Amigas and useless in emulators set up to emulate faster than early classic amigas!
Two reports of 1 MB ECS Agnus (NTSC 8372A) identified as a 2 MB Agnus.
When using tools to rearrange windows, "dialogs" can be put behind the main window.
In WinUAE, when enabling "Fast as possible" & JIT it craches after Speed test when scrolling the libraries list.
I want more bug reports! Mail it to SysInfo (at) d0.se or use the contact form.
Changed handling of speed numbers, if big, don't print decimals
Replaced "Chip Speed vs A600" algoritm to use a lot less instructions and a lot more CHIP mem accesses resulting in a more relevant value. This results in significantly lower value for machines with instruction cache (68020+), which is more accurate because instruction cache should not affect CHIPMEM access speed.
Added support for AC68080 frequenc support
Update will no longer try to open 68040/68060.library when there is no such CPU
Bugfix: 68040/68060 non FPU guru fixed, again!
Lots of updates/corrections in the SysInfo.guide documentation.
The DRIVES/SCSI function was not 'Close'ing each drive that it 'Open'ed after the function was finished.
The Klub 17 Mods Garden Link -
This is where things get more specific. A hook is essential for TK17 to look modern.
Move the extracted assets into their corresponding directories. Environmental maps and rooms typically belong in the Data/Rooms/ or Data/Stages/ folder, while individual props belong in Data/Items/ .
If you are looking for the "Garden," you are likely looking for the , which has historically been the primary hub for mods, clothing, characters, and scripts. What is The Klub 17 "Garden"? the klub 17 mods garden link
: For users navigating the software, you can find detailed instructions on TK17 VX/11 Documentation - Tips & Tricks and other community-hosted customizer guides that explain camera orbiting, zooming, and UI settings. TK17 VX/11 Documentation - Tips & Tricks
Extracted into specific root subdirectories ( Addons , Data , or Scripts ) .blend files / TxxTools plugins Imported via custom 3D development software pipelines Step-by-Step: Installing Mods from the Garden Link This is where things get more specific
On Mods Garden, users would upload and download everything from essential performance tools to expansive content packs. The value of this repository cannot be overstated; online discussions from the time emphasize that registering an account on Mods Garden was an absolute requirement for anyone serious about getting the most out of the game. It was where you went to find the "Links," the "packs filled with mods that you can find online". Without access to its resources, you were effectively locked out of the vast majority of what made TK17 special.
The legacy of the Klub 17 Mods Garden Link is a shining example of how innovation and passion can come together to create something truly remarkable in the world of classic cars. Environmental maps and rooms typically belong in the
What you are trying to install (animations, clothing, or frameworks)