Simple Diffuse Substance Painter [patched]

In the dropdown, look for a preset that matches your target engine, or select 2D View to export exactly what you see on screen.

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Which (Unity, Unreal Engine, Blender) will you export to?

In the Properties panel below, you will see that only the property is active. Pick your primary mid-tone color. Step 3: Bake in Fake Shadows (Ambient Occlusion) simple diffuse substance painter

Click the Generator button in the properties panel and choose . Change the layer blending mode from Normal to Multiply .

The tool functions as a unique generator with specific parameters that simulate complex lighting without needing a full PBR (Physically Based Rendering) setup: Base Color Control : Set the primary surface color of your 3D model. Shadow & Spread

Once your asset looks vibrant and dimensional in the Base Color viewport, your texture is ready for export. Navigate to File > Export Textures . In the dropdown, look for a preset that

Change the layer blending mode to and lower the opacity to create soft, baked-in shadows. 2. Adding Curvature (Highlights) Create a new Fill Layer, make it a light color or white. Add a Black Mask with a Fill effect. Use the Curvature map in the grayscale slot.

In strict PBR, "Albedo" implies no specular reflection. "Diffuse" is similar but older. In Substance Painter, treat your Base Color map as a simple albedo: no shadows, no highlights.

In the properties window of the fill layer, turn off the Height , Rough , Metal , and Normal buttons. Only the Color button should remain active. If you share with third parties, their policies apply

Locate the Display Settings panel on the right side of the screen. Scroll down to the Activate Post-Processing section and temporarily turn off ambient occlusion or anti-aliasing to see your raw texture clearly.

Add a second Fill Layer and turn off all channels except .

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