Facegen To Vam Jun 2026

Select the Genesis 2 figure, check the box next to your custom morph, and fill out the Vendor and Product name fields.

This step uses FaceGen to create the preliminary 3D model.

Save the file. DAZ Studio will generate a .dsf file inside your DAZ library data folder (typically under data/DAZ 3D/Genesis 2/Female/Morphs/[Vendor]/[Product]/ ). Step 3: Prepping Textures for Virt-A-Mate

"Custom face creation for VAM uses a hybrid approach: FaceGen (Singular Inversions) generates base geometry and textures based on Blanz & Vetter’s 3DMM [1]; then mesh transfer via DAZ Studio’s Transfer Utility or Wrap3 [2] aligns it to the VAM skeleton." [1] Blanz, V., & Vetter, T. (1999). A morphable model for the synthesis of 3D faces. SIGGRAPH . [2] Prada, F., et al. (2016). Wrap3: A robust topology transfer tool . (Industrial whitepaper).

Apply your custom diffuse, normal, and gloss textures within the VaM skin material tab. Troubleshooting Common Issues facegen to vam

Used to generate the base 3D head mesh and texture maps. FaceGen Artist is often preferred as it is pre-configured to work with Daz 3D geometry formats.

Even professionals run into these issues. Here is how to fix them.

FaceGen textures often come out "flat" or with unwanted artifacts like chin marks or blurry lips.

Create a custom texture folder inside Virt-A-Mate/Saves/Person/Textures/ . Place your FaceGen diffuse, normal, and specular maps here. Method B: In-Game Setup Launch and add a female atom to the scene. Select the Genesis 2 figure, check the box

FaceGen only generates the face texture. You will need to use VaM’s built-in skin color blending tools to match the default body skin texture seamlessly with your new custom face texture.

: Carefully place the landmark pins exactly where instructed (corners of the eyes, tip of the nose, edge of the lips, and jaw borders).

Once you have your files, move them to your VaM installation folder (usually under Saves/Person/Morphs Loading the Morph : In VaM, select your character, go to , and search for the name you gave your FaceGen export. Applying Textures Skin Textures

If you'd like, I can help you by knowing: DAZ Studio will generate a

VaM needs to see these files in its own directory structure to recognize them:

: Navigate to your DAZ library directory, copy your newly created .dsf file, and paste it into your Virt-A-Mate directory: \Virt-A-Mate\Custom\Atom\Person\Morphs\female\ (or \male\ )

Go to and search for the name of your FaceGen export. Turn the slider to 1.0 . Apply the Skin: