Rome Total War Alexander Unit Id List High Quality Repack (2024)
create_unit "Alexander" "macedonian hypaspists" 2 9 3 3
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Modding a high-quality repack of requires accurate unit IDs. Repacked versions often compress files, but the underlying data structure remains identical to the original 2006 release. This guide provides the complete internal unit ID codes needed for console commands, editing the export_descr_unit.txt file, and customizing your campaign. How to Use Unit IDs in Rome: Total War
create_unit [Settlement Name or "General Name"] [Unit ID] [exp/arm/weap/exp] rome total war alexander unit id list high quality repack
Before diving into the list, ensure your repack is set up correctly. Standard repacks (like those from FitGirl or Nosteam ) often unpack the packs.dat files, giving you direct access to the text files.
These regional factions and mercenary pools provide specialized units like horse archers and war elephants. Internal Unit ID barca dahae horse archers Missile Cavalry Scythian Noble Cavalry scythian noble cavalry Heavy Missile Cavalry Indian War Elephants indian war elephants Indian Armoured Elephants indian armoured elephants Heavy Elephant Indian Lancers indian lancers shock Cavalry Indian Archers indian archers Longbow Infantry Mallian Infantry mallian infantry Light Spearmen Troubleshooting Repack File Paths
Summary
This article explores two specific technical aspects of the expansion for veteran players: the complete used for console commands and modding, and the High-Quality Repack project.
The Ultimate Guide to Rome: Total War – Alexander Unit IDs (High-Quality Repack Edition)
To save you the work of digging through raw text files, here is a curated list of unit IDs for Rome: Total War Alexander . These are the codes you should try with the create_unit command: create_unit "Alexander" "macedonian hypaspists" 2 9 3 3
To understand the importance of a unit ID list, one must first understand the architecture of Rome: Total War . The game relies heavily on text-based database files (specifically .txt files located in the data folder) to define unit statistics, recruitment costs, and models. Every unit in the game—from the formidable Companion Cavalry to the lowly Persian Hillmen—is assigned a specific internal identifier or "ID." These IDs serve as the primary keys that the game engine uses to link a unit's visual model to its statistical behavior. For a modder attempting to create a historical overhaul or adjust gameplay balance, referencing these IDs is not optional; it is the fundamental syntax of creation.
Rome: Total War - Alexander remains a pinnacle of classic strategy, allowing players to step into the sandals of the legendary Macedonian conqueror. For many, the ultimate way to experience this campaign is via a high-quality repack, which offers the full, remastered experience, including the specialized Alexander expansion units.
Type the spawn command using this exact syntax: create_unit "Character Name" "Unit ID" 1 9 9 9 search results have provided several relevant links