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flyff gm commands awakening
flyff gm commands awakening

Flyff Gm Commands Awakening [verified] -

(Note: Some server files require the item to be in the first slot of your inventory.) 2. Understanding Awakening Codes (DST_AWAKEN)

Keep a notepad document open with your server's specific item slot IDs (0 for Weapon, 1 for Shield, 2 for Helmet, etc.) to make inputting commands fast and error-free.

Many GM scripts only target the item placed in the very first slot (top-left) of your inventory. Move your target weapon or armor piece to slot 0 before typing the command.

: Always use an isolated test character to apply awakening commands before generating items for players or events.

/unawake

UPDATE tblInventory SET AwakenType1 = 1, AwakenValue1 = 28, -- STR +28 AwakenType2 = 8, AwakenValue2 = 19, -- Increased Critical Damage +19% AwakenType3 = 5, AwakenValue3 = 10 -- Attack Speed +10% WHERE CharacterID = 10024 AND ItemSlot = 0; Use code with caution.

Instead of using scrolls manually, many modern private server source codes include a direct command to apply specific stats to an item currently equipped or held in the first inventory slot. /awaken [Stat_Type] [Value] Use code with caution. /awaken IA_STR 28 (Adds +28 Strength to the item). 2. Spawning Awakening Scrolls

To use awakening GM commands successfully, you must know the integer IDs assigned to each stat within your server's source code (usually found in WndManager.h or specObject.h ). While these can vary slightly based on custom source edits, standard Flyff files use the following ID mappings: Primary Attributes (Stats) 1 (or STR ) STA (Stamina): 2 (or STA ) DEX (Dexterity): 3 (or DEX ) INT (Intelligence): 4 (or INT ) Offensive and Defensive Bonuses Attack Power (ATK): 5 Defense (DEF): 6 Critical Hit Chance (%): 7 Decreased Casting Time (DCT %): 8 Attack Speed (ASPD %): 9 Resource Pools Maximum HP: 10 Maximum MP: 11 Maximum FP: 12

Try alternating prefixes. If /item 21251 99 fails, try !item 21251 99 , /create 21251 99 , or /make 21251 99 . If you want to customize your server further, let me know: flyff gm commands awakening

For GMs who need to mass-produce items or create more complex bonuses than the /sro command allows, direct database editing is often used:

These numeric IDs correspond to specific stats in the game's database: STR (Strength) 24 Attack Speed 2 DEX (Dexterity) 35 3 INT (Intelligence) 63 Attack Power 4 STA (Stamina) 67 Experience Rate 11 Movement Speed 47 Example Usage

Log Everything: Ensure your server logs all GM command usage to prevent "rogue" staff members from creating overpowered items secretly. Troubleshooting Common Issues

A Game Master's influence extends far beyond just awakening. These additional commands are essential for creating a powerful gameplay loop around your awakened gear: (Note: Some server files require the item to

Speed, Attack Speed (ASPD), Decreased Casting Time (DCT) Pools: Max HP, Max MP, Max FP

By calculation, you can manually input a specific hex value into the database row of the item to instantly grant it a perfect triple-line awakening (e.g., +28 STR, +10% ASPD, +28 STR). After saving the database, use the GM command /reload_item or restart the player instance to see the changes visually in-game. Troubleshooting Common Issues

: Usually II_CHP_SYS_SCR_REVERSION (removes awakenings so you can re-test). 2. Direct Stat Manipulation (Custom Scripts)

If you are running a source-based server (e.g., Official v15 Source), the commands are handled in FuncTextCmd.cpp or similar files depending on your build. Move your target weapon or armor piece to

eventstart <event_name> Starts a scripted event (depends on server scripts).