Fe Giant Tall Avatar Script Better

-- Network ownership: Let client handle visual, server handle physics if RunService:IsServer() then -- Fire all clients to update visuals local resizeEvent = game:GetService("ReplicatedStorage"):FindFirstChild("GiantResizeEvent") if resizeEvent then resizeEvent:FireAllClients(player, clamped) end

-- Adjust HipHeight proportionally humanoid.HipHeight = (humanoid.HipHeight or 2) * scale

: Developers frequently patch these glitches. Methods that worked in early 2025 may no longer function as Roblox updates its character scaling logic. roblox.com/docs/scripting">Roblox Creator Hub guidelines?

-- Store scale for reset if not hrp:FindFirstChild("OriginalScale") then local originalScale = Instance.new("NumberValue") originalScale.Name = "OriginalScale" originalScale.Value = Vector3.new(1,1,1) originalScale.Parent = hrp end fe giant tall avatar script better

-- Settings local TALL_SCALE = 2.5 -- Change this: 2 = double height, 3 = triple, etc. local RESET_ON_DEATH = true -- Auto reset size when respawning

Some developers strictly prohibit oversized avatars.

-- Effects if CONFIG.EFFECTS then local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://9120386436" -- Growth sound effect sound.Volume = math.min(clamped / 10, 1) sound.Parent = humanoidRoot sound:Play() Debris:AddItem(sound, 3) end end -- Network ownership: Let client handle visual, server

Do you need help setting up the for the client-side camera shake?

-- Scale parts and adjust Motor6D C0/C1 for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Size = part.Size * scale -- Optionally set density/massless for stability pcall(function() part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end) elseif part:IsA("Motor6D") then part.C0 = part.C0 * CFrame.new(0,0,0) * CFrame.new(part.C0.Position * (scale - 1)) part.C1 = part.C1 * CFrame.new(0,0,0) * CFrame.new(part.C1.Position * (scale - 1)) end end

You can dynamically adjust height, width, and depth via a graphical user interface (GUI). Key Features of a Superior FE Giant Script -- Scale parts and adjust Motor6D C0/C1 for

Better FE Giant Tall Avatar Scripts: The Ultimate Guide for Roblox Developers

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