If you miss an attack (a "whiff"), your recovery frames leave you completely vulnerable. Opponents with good reaction times will use this window to launch a counter-attack. Frame Advantage: Plus vs. Minus on Block and Hit
Understanding numbers is useless without knowing how to apply them. Here's how frame data translates to in-game decisions:
As the enigmatic entity known as began to consume the edges of reality, the heroes of the MultiVerse realized that their only hope lay in the knowledge The Chronicler provided . They didn't just need to be strong; they needed to be precise. Multiversus Frame Data
Go to the lab. Turn on the frame meter. Find your character's move and abuse it. That is the difference between Silver and Master rank.
and turn on the hitboxes and frame visualizations if available. Test your "Jab": Find your fastest move to use as a "get off me" tool. Learn the "Whiff": If you miss an attack (a "whiff"), your
Use these observations to adjust your timing and move selection.
These are critical for combo creativity and movement tech. For instance, Black Adam's Ground Side Attack 1 had its jump branch window delayed 6 frames , meaning you can no longer jump cancel as quickly out of that attack. Minus on Block and Hit Understanding numbers is
Unlike games with built-in frame meters, MultiVersus data is often compiled by the community. You can find detailed character stats and community-sourced data through resources like the Character Stats & Data Reddit thread or various player-maintained MultiVersus Information Spreadsheets . Core Frame Data Components
refers to the number of frames from the moment you press a button until the attack's hitbox becomes active. During these frames, you are typically vulnerable to counterattacks.