Morse Runner is a Windows-based contest simulator developed by Alex Shovkoplyas, VE3NEA. Using Wineskin, it has been successfully and seamlessly run under OSX, and made available here for download. Sure, you could use Wineskin to do this yourself (and save me some bandwidth), or you can pull the ready-made dmg from here.
Running Catalina? Go to 'Download' to read the latest (and grab a box of tissues)

I consulted with modding communities on Newgrounds and Reddit. The consensus is that "VideoGame Madness Brock Kniles Roman Todd Portable" could be a placeholder title for a fan game that merges the top-down shooter mechanics of Madness with the narrative depth of Divinity .
The screen flashes the winner. Roman throws his controller down and stretches his arms out, triumphant. Brock stares at the screen in disbelief before slowly turning to look at his victorious friend.
Madness in video games has long been relegated to aesthetic window dressing: glowing sanity meters ( Eternal Darkness ), tentacles on screen ( Amnesia ), or enemy type “lunatics” ( Bloodborne ). However, a wave of experimental independent titles from 2021–2025—including the works of designer and the Roman Todd Portable series—has shifted madness from a state to be managed to a system that actively resists the player’s mastery. This paper focuses on four interconnected artifacts:
According to recovered livejournal posts from a former RTI intern (username: @cathode_bleed), the development of the Gemini X-1’s flagship title—a surreal action-RPG called Echo Fracture —induced a shared psychotic episode among the core team. videogame madness brock kniles roman todd portable
However, based on the context of "portable" and "videogame madness," there are several popular retro portable gaming systems that often feature in "madness"-style gameplay or collection videos: Popular Portable Retro Consoles Neo Classic X20 Handheld Go to product viewer dialog for this item.
: This likely refers to the "portable" or "handheld" gaming aesthetic (like Game Boy or PSP styles) that influences the sound and visual direction of such projects. Suggested "Piece" (Creative Concepts)
Information regarding specific digital media productions and the career histories of performers is generally available through industry databases and official studio websites. When accessing such platforms, adhering to age-verification requirements and terms of service is necessary. I consulted with modding communities on Newgrounds and
: Known for abstract digital art and sound engineering, Kniles specializes in creating tense, atmospheric environments. His work often strips away the polished look of AAA gaming, opting instead for raw, lo-fi textures that evoke nostalgia while feeling entirely new.
The true engine of this madness is the handheld device. Whether it’s a custom-firmware Game Boy Advance flash cart or a specialized mobile app, the "Portable" format is essential. It moves the horror out of a dedicated gaming room and into the "interstices of daily life"—the bus ride, the elevator, the moments of lowest cognitive defense. 2. Why Portable Madness Works
A game can feature excellent mechanics, but it fails if the framerate drops during intense sequences. Developers achieve high-performance mobility by utilizing custom-built, lightweight 2D and 2.5D engines. These engines ensure a consistent, locked framerate on a wide range of mobile processors without draining the battery or overheating the handheld device. Hardware Evolution: From Flash Players to Modern Handhelds Roman throws his controller down and stretches his
Modern portable games rely on advanced AI upscaling (such as AMD FSR or NVIDIA DLSS) to render crisp visuals without melting the battery.
The Portable Videogame Madness: How Brock Kniles and Roman Todd Are Reshaping Handheld Gaming
Confirmed working on: El Capitan, Mavericks, Sierra, High Sierra, & Mojave
MANY reports that it DOES NOT work on Catalina. It is very unlikely that it will work under Catalina in the near future, as it would require some pretty hefty development on Wine (they're working on it). The only other option I see is for some nice macOS developer to take the original code (it's open source!) and re-write it to run natively on 64bit macOS (go ask any developer, this is a lot of work). Since Xcode is now free if you're running Catalina, I'm happy to give it a try... when I can afford to buy a system that can run Catalina :)
If you have questions or comments about using this application under OSX, please email them to ki4stu k4iz at arrl dot net.